![fallout 4 nuka world fallout 4 nuka world](https://staticdelivery.nexusmods.com/images/1151/1373866-1532368916.png)
On selecting (as part of the Nuka World main quest) the settlement I wanted to takeover by force, the quest giver looks up the list and then dares questions you by stating "er, boss, I've taken a look and this is one of your settlements, are you sure you want to hit it?". Some Settlements I'd spent easily 30-40hrs designing in buildmode, huge defence buildings with sky-gardens to keep the settlers safe from attacks. It takes a lot more than this to get the power up and running, but with this is one of the greatest bits of gameplay in Fallout4: Killing your Own Settlements.
![fallout 4 nuka world fallout 4 nuka world](https://images.cgames.de/images/gamestar/208/fallout-4-nuka-world_2768764.jpg)
Upon unlocking the areas and handing them over to the radier fraction of your choice, the park is still somewhat dead. The new enemies are placed in certain areas of the park, each area obviously having its own theme. The park has some awesome weapons, awesome armours (best looking Power armour in game, hands down!), a cocktail of new enemies, a few new robots, insects, the welcome return of Ants, and Tremor/Dune-like sand worms that bust out at your feet like molerats, often causing slight heart attacks. Overlook that though, get past it, Nuka World is about the Raiders, but its really about having a massive theme park to waste 50 more beautiful Fallout hours on. All of a sudden his squeaky clean act was replaced, but the voice acting felt a little out of place, short of being sarcastic, he often felt displaced as a Raider leader. Given my level 96 characters stats, he easily managed to intimidate any of them, but it did feel out of place with the fact I'd already completed the game as the Minuteman general. Script wise, the lone wanderer can call out lies, he can intimidate and outright put people in their places. As Fallout characters go, they lack the depth which a few in Far Harbour have, but they're raiders, the equivalent of petty thieves and thugs in the real world, I dont think depth is important here. It's obvious from the off that all raiders are idiots and slightly annoying in personality. Split between three rival Raider gangs who have all taken refuge around the entrance part of the park (as the rest needs 'cleansing') you meet and greet after the initial Running-Man-like Gauntlet (play on Hard or Survival and this is EXTREMELY challenging!!). It is the Raiders who are the heart of Nuka World.
#Fallout 4 nuka world full
It was originally built as a theme-park before the bombs dropped, and the past 200+ years have left it out of power, full of ghouls and other new wildlife in the desert, but mainly full of Raiders. Unlike Far Harbour, which was one larger island with a few break away pieces, Nuka World is based in a valley. The map size is around the same size as Far Habour, probably about 1/4 of the size of the commonwealth. In regards of Bethesda and their previous DLCs on older Fallouts, I think both Far Harbour and Nuka World far far surpass what Bethesda previously supplied! Why: Nuka World is situated North West of the Glowing Sea, a metro journey will take you directly to the new map. I will state that I am somewhat of a fanboy of Fallout, I love the past few games and own every Fallout title there's been. Many people sharing negative feedback and general disappointment. I struggle to understand what people expected from Bethesda for DLC on Fallout 4. I struggle to As the final DLC, I thought I'd complete it before giving it a review, rather than just 10hrs into it as I did Far Harbour.
![fallout 4 nuka world fallout 4 nuka world](https://i.ytimg.com/vi/h18wLiq_UGo/maxresdefault.jpg)
As the final DLC, I thought I'd complete it before giving it a review, rather than just 10hrs into it as I did Far Harbour.